Past Projects
Winter 2009/2010 - Kindred Dance: Second Sequence
-VOPS Flocking system based on Craig Reynold's behavioral model
-Novel houdini rigging techniques
-Custom Translucency Shader
-Delayed load techniques to manage the rendering of large scenes
Winter 2009/2010 - Anatomy of an Explosion
-Utilizes all Houdini Contexts including CHOPS, COPS, DOPS and POPS
-Early use of Houdini's Voronoi Fracture tools
-Early use of Houdini's Volumetric Slice and Uprez tools
-Distributed rendering for large volumes
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