Past Projects

Winter 2009/2010 - Kindred Dance: Second Sequence

-VOPS Flocking system based on Craig Reynold's behavioral model
-Novel houdini rigging techniques
-Custom Translucency Shader
-Delayed load techniques to manage the rendering of large scenes

 

 

Winter 2009/2010 - Anatomy of an Explosion

-Utilizes all Houdini Contexts including CHOPS, COPS, DOPS and POPS
-Early use of Houdini's Voronoi Fracture tools
-Early use of Houdini's Volumetric Slice and Uprez tools
-Distributed rendering for large volumes